Through in-context learning (ICL), large-scale language models are effective few-shot learners without additional model fine-tuning. However, the ICL performance does not scale well with the number of available training samples as it is limited by the inherent input length constraint of the underlying language model. Meanwhile, many studies have revealed that language models are also powerful feature extractors, allowing them to be utilized in a black-box manner and enabling the linear probing paradigm, where lightweight discriminators are trained on top of the pre-extracted input representations. This paper proposes prompt-augmented linear probing (PALP), a hybrid of linear probing and ICL, which leverages the best of both worlds. PALP inherits the scalability of linear probing and the capability of enforcing language models to derive more meaningful representations via tailoring input into a more conceivable form. Throughout in-depth investigations on various datasets, we verified that PALP significantly enhances the input representations closing the gap between ICL in the data-hungry scenario and fine-tuning in the data-abundant scenario with little training overhead, potentially making PALP a strong alternative in a black-box scenario.
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大规模的预训练的语言模型(PLM)以能够仅通过在提示中调节一些被称为示范的示威演示的情况而不明确调整为所需的下游任务而被称为示威的示威来解决任务。但是,这种过程(即,在文章中的学习)自然会高度依赖通常从外部数据集中选择的演示。在本文中,我们提出了自我生成的文化学习(SG-ICL),该学习生成了从PLM本身中的文化学习演示,以最大程度地减少对外部演示的依赖。我们对四个不同的文本分类任务进行实验,并显示SG-ICL的表现明显优于零射击学习,并且通常价值约0.6个黄金训练样本。此外,与培训数据集的随机选择相比,我们的生成的演示表现出更一致的性能,方差较低。
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将零件组装成对象是一个组合问题,在现实世界中的各种情况下都会出现,并且涉及科学和工程学中的许多应用。以前的相关工作可以解决限制案例,其单位零件或拼图形状的部分相同,这大大减轻了问题的组合挑战。在这项工作中,我们介绍了形状组装的更具挑战性的问题,该问题涉及具有模糊连接的任意形状的无纹理碎片,然后提出了一种基于学习的方法来解决它。我们证明了具有各种情况的形状组装任务的有效性,包括具有异常片段(例如缺失和扭曲),不同数量的片段和不同旋转离散化的情况。
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According to the rapid development of drone technologies, drones are widely used in many applications including military domains. In this paper, a novel situation-aware DRL- based autonomous nonlinear drone mobility control algorithm in cyber-physical loitering munition applications. On the battlefield, the design of DRL-based autonomous control algorithm is not straightforward because real-world data gathering is generally not available. Therefore, the approach in this paper is that cyber-physical virtual environment is constructed with Unity environment. Based on the virtual cyber-physical battlefield scenarios, a DRL-based automated nonlinear drone mobility control algorithm can be designed, evaluated, and visualized. Moreover, many obstacles exist which is harmful for linear trajectory control in real-world battlefield scenarios. Thus, our proposed autonomous nonlinear drone mobility control algorithm utilizes situation-aware components those are implemented with a Raycast function in Unity virtual scenarios. Based on the gathered situation-aware information, the drone can autonomously and nonlinearly adjust its trajectory during flight. Therefore, this approach is obviously beneficial for avoiding obstacles in obstacle-deployed battlefields. Our visualization-based performance evaluation shows that the proposed algorithm is superior from the other linear mobility control algorithms.
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In this paper, we propose a diffusion-based face swapping framework for the first time, called DiffFace, composed of training ID conditional DDPM, sampling with facial guidance, and a target-preserving blending. In specific, in the training process, the ID conditional DDPM is trained to generate face images with the desired identity. In the sampling process, we use the off-the-shelf facial expert models to make the model transfer source identity while preserving target attributes faithfully. During this process, to preserve the background of the target image and obtain the desired face swapping result, we additionally propose a target-preserving blending strategy. It helps our model to keep the attributes of the target face from noise while transferring the source facial identity. In addition, without any re-training, our model can flexibly apply additional facial guidance and adaptively control the ID-attributes trade-off to achieve the desired results. To the best of our knowledge, this is the first approach that applies the diffusion model in face swapping task. Compared with previous GAN-based approaches, by taking advantage of the diffusion model for the face swapping task, DiffFace achieves better benefits such as training stability, high fidelity, diversity of the samples, and controllability. Extensive experiments show that our DiffFace is comparable or superior to the state-of-the-art methods on several standard face swapping benchmarks.
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Task-oriented dialogue (TOD) systems are mainly based on the slot-filling-based TOD (SF-TOD) framework, in which dialogues are broken down into smaller, controllable units (i.e., slots) to fulfill a specific task. A series of approaches based on this framework achieved remarkable success on various TOD benchmarks. However, we argue that the current TOD benchmarks are limited to surrogate real-world scenarios and that the current TOD models are still a long way from unraveling the scenarios. In this position paper, we first identify current status and limitations of SF-TOD systems. After that, we explore the WebTOD framework, the alternative direction for building a scalable TOD system when a web/mobile interface is available. In WebTOD, the dialogue system learns how to understand the web/mobile interface that the human agent interacts with, powered by a large-scale language model.
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There is significant interest in deploying machine learning algorithms for diagnostic radiology, as modern learning techniques have made it possible to detect abnormalities in medical images within minutes. While machine-assisted diagnoses cannot yet reliably replace human reviews of images by a radiologist, they could inform prioritization rules for determining the order by which to review patient cases so that patients with time-sensitive conditions could benefit from early intervention. We study this scenario by formulating it as a learning-augmented online scheduling problem. We are given information about each arriving patient's urgency level in advance, but these predictions are inevitably error-prone. In this formulation, we face the challenges of decision making under imperfect information, and of responding dynamically to prediction error as we observe better data in real-time. We propose a simple online policy and show that this policy is in fact the best possible in certain stylized settings. We also demonstrate that our policy achieves the two desiderata of online algorithms with predictions: consistency (performance improvement with prediction accuracy) and robustness (protection against the worst case). We complement our theoretical findings with empirical evaluations of the policy under settings that more accurately reflect clinical scenarios in the real world.
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In this work, we explore a useful but often neglected methodology for robustness analysis of text generation evaluation metrics: stress tests with synthetic data. Basically, we design and synthesize a wide range of potential errors and check whether they result in a commensurate drop in the metric scores. We examine a range of recently proposed evaluation metrics based on pretrained language models, for the tasks of open-ended generation, translation, and summarization. Our experiments reveal interesting insensitivities, biases, or even loopholes in existing metrics. For example, we find that BERTScore ignores truncation errors in summarization, and MAUVE (built on top of GPT-2) is insensitive to errors at the beginning of generations. Further, we investigate the reasons behind these blind spots and suggest practical workarounds for a more reliable evaluation of text generation.
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Aspect or query-based summarization has recently caught more attention, as it can generate differentiated summaries based on users' interests. However, the current dataset for aspect or query-based summarization either focuses on specific domains, contains relatively small-scale instances, or includes only a few aspect types. Such limitations hinder further explorations in this direction. In this work, we take advantage of crowd-sourcing knowledge on Wikipedia.org and automatically create a high-quality, large-scale open-domain aspect-based summarization dataset named OASum, which contains more than 3.7 million instances with around 1 million different aspects on 2 million Wikipedia pages. We provide benchmark results on OAsum and demonstrate its ability for diverse aspect-based summarization generation. To overcome the data scarcity problem on specific domains, we also perform zero-shot, few-shot, and fine-tuning on seven downstream datasets. Specifically, zero/few-shot and fine-tuning results show that the model pre-trained on our corpus demonstrates a strong aspect or query-focused generation ability compared with the backbone model. Our dataset and pre-trained checkpoints are publicly available.
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Generating wind power scenarios is very important for studying the impacts of multiple wind farms that are interconnected to the grid. We develop a graph convolutional generative adversarial network (GCGAN) approach by leveraging GAN's capability in generating large number of realistic scenarios without using statistical modeling. Unlike existing GAN-based wind power data generation approaches, we design GAN's hidden layers to match the underlying spatial and temporal characteristics. We advocate to use graph filters to embed the spatial correlation among multiple wind farms, and a one-dimensional (1D) convolutional layer for representing the temporal feature filters. The proposed graph and feature filter designs significantly reduce the GAN model complexity, leading to improvements on the training efficiency and computation complexity. Numerical results using real wind power data from Australia demonstrate that the scenarios generated by the proposed GCGAN exhibit more realistic spatial and temporal statistics than other GAN-based outputs.
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